[Dev] Rotating build sheriff duties?
Philippe Bossut
pbossut at osafoundation.org
Wed Dec 7 16:49:16 PST 2005
Heikki Toivonen wrote:
>I am not so sure we can eliminate the sheriff completely, but if I can
>be proven wrong I would be happy. It also seems like nobody is
>disagreeing that we need sheriff currently because the tools are what
>they are.
>
>But since one wanted out: are there others who don't want to help out
>with sheriff duties while we improve the tools?
>
>
I'll be happy to help and take my turn as a "sheriff". If nothing else,
I'll learn something first hands with those tools and may even come up
with ideas on how to improve them... :)
On the cost effectiveness of doing automating the tools: if the
"sheriff" duty is taking 20% of one engineer every day (as suggested
earlier in this thread), spending 4 weeks of one full time engineer
automating it will pay for itself (we'll break even) in 20 weeks (5
months). It makes a lot sense from a simple budget standpoint. I've the
feeling that the economic outlook is even better than that (the sheriff
duty taxing more than 20% of productivity and the tools taking less than
4 weeks to develop...).
In the meantime though, I reinstantiate my offer to be a part "sheriff"
team (a deputy so to speak.. ;) )so to make this less of a burden on
Heikki and Bear.
Cheers,
- Philippe
More information about the Dev
mailing list