[Dev] Re: [Design] Collection icons

Mimi Yin mimi at osafoundation.org
Thu Oct 27 14:03:08 PDT 2005


Well the idea is that you mouse over the collection to select it, at  
which point you discover the checkbox s the way to make the selection  
stick. I don't think you necessarily need to have the intent of  
making the selection stick the first time you look at the collection.  
When you're looking, all you care about is locating the right  
collection, which is what the collection icon and collection name  
help you do.

On Oct 27, 2005, at 1:55 PM, Alec Flett wrote:

> Mimi Yin wrote:
>
>> When you approach the door, the insignia morphs to reveal a keypad  
>> and a biometric "scanner" (ie. handprint reader, eye scan, voice  
>> analyzer).
>>
>> That's the analogy. Tools that reveal themselves on an as needed  
>> basis so that they're not in your face all the time.
>>
> I think this analogy would work if the tool revealed itself when my  
> eyeballs pointed themselves at the control... I don't "look" with  
> my mouse no more than I taste with my finger.. unless I'm from Ork,  
> but that's another issue :)
>
> To me, mousing over something is the same as "approaching" it.. I  
> look at the sidebar before I drag my mouse to it, and I'm only  
> going to drag my mouse over to it with a specific intention, which  
> I would have based on what I saw before moving the mouse.
>
> Alec
>
>
>> When you're not interacting with the tools, they are replaced with  
>> something that guides you to the "right door", something that  
>> provides visual feedback (as in something that interacts with your  
>> eyes, not your mouse). For example, the isignia on the door helps  
>> you identify the right door to approach). Once you've identified  
>> the right door and you approach it, then the insignia space is  
>> taken over with tools you can interact with to proceed with the  
>> next step in the workflow, unlocking the door.)
>>
>> Similarly, the sidebar collection icons play the role of the door  
>> insignia. They help provide visual feedback, help you identify the  
>> right collection to interact with. Once you've selected the right  
>> collection, you approach it with your mouse, at which point,  
>> you're presented with a widget to interact with, the checkbox.
>>
>> It's not conventional, but I think with visual tweaking, we can  
>> decrease the "mistake" factor and so long as people get the  
>> interaction and can figure out how to overlay calendars, it's  
>> worthy of a try if it saves us a 3rd column of icons in the sidebar.
>>
>> Mimi :o)
>>
>> On Oct 27, 2005, at 12:04 PM, Davor Cubranic wrote:
>>
>>
>>> Philippe Bossut wrote:
>>>
>>>
>>>
>>>> For 0.6 then, we decided to reduce the amount of info and to let  
>>>> go of one info, namely, the "identity" (specialized icon) for  
>>>> the My Calendar and Trash collections. We also decided to  
>>>> simplify the look of the normal (non checked, non hovered) icon  
>>>> so that the difference between checked and not checked is clear.  
>>>> We'll see how it looks in the coming days.
>>>>
>>>>
>>>
>>> OK. Now, I wasn't quite clear on why hover was so important (see  
>>> my last comment in the bug, https://bugzilla.osafoundation.org/ 
>>> show_bug.cgi?id=4410), so I'm reading the 0.6 sidebar spec right  
>>> now, and I see that it says that (sorry for repeating it, I just  
>>> wanted to summarize here):
>>>
>>>   1. collections can be overlaid on top of the selected  
>>> collection. The
>>>      calendar calls the overlays "activated (checked) collections".
>>>   2. collections are activated (checked) by clicking on the checkbox
>>>   3. the checkbox appears when the user mouses over the  
>>> collection in
>>>      the sidebar
>>>
>>> I think this is counter-intuitive: an affordance (a box that can  
>>> be checked) should not be hidden until the user happens to mouse  
>>> over it. To me seeing icons switch from collection icon to a  
>>> checkbox in a circle as I moved the mouse around looked too much  
>>> like an incorrect hover icon was set. I see that Mimi posted a  
>>> longer explanation in the design list, so I'll move the rest of  
>>> my comments there.
>>>
>>> Davor
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