[Cosmo-dev] Caching Issues Followup
Ted Leung
twl at osafoundation.org
Wed Jul 25 17:49:06 PDT 2007
On Jul 25, 2007, at 4:35 PM, Bobby Rullo wrote:
> I sympathize with you here. At this point it's a matter of
> developer resources.
>
> I'm working on the last couple of bugs I have and then performance
> stuff (outside perf gains that can be obtained through caching that
> is :-) )
>
> Matthew has more than his share.
>
> That leaves Travis, who has done a bunch of work in this area
> already, and who has very little on his plate now.
>
> So with that in mind it seems like Travis could either take some
> mde bugs or work on this caching stuff.
>
> Matthew, how badly do you need to get some of these bugs off your
> plate?
I swapped IM's w/ MDE here at OSCON - he has 3 bugs that Travis could
take:
https://bugzilla.osafoundation.org/show_bug.cgi?id=10073
https://bugzilla.osafoundation.org/show_bug.cgi?id=10113
https://bugzilla.osafoundation.org/show_bug.cgi?id=8500
Can we reliably reproduce the caching bugs? I thought that this was
somewhat intermittent
Ted
>
> bobby
>
> ps - travis has seen weird date headers come back from Cosmo he
> thinks. Can't give more details than this, but it's something for
> you guys to follow up on with each other.
>
> On Jul 25, 2007, at 2:34 PM, Brian Moseley wrote:
>
>> On 7/25/07, Bobby Rullo <br at osafoundation.org> wrote:
>>> I agree it's not ideal, but it seems like right now it's a choice
>>> between "slower and correct" and "faster and wrong".
>>
>> only if the option of fixing the broken caching behavior is taken off
>> the table, which i think is premature.
>>
>>> There are other bugs which are blockers on everyone's plate and
>>> this
>>> one has proven to be quite a time-suck for Travis (and myself to a
>>> lesser extent)
>>
>> i understand that this bug is hard to chase down, and for that reason
>> other blockers should have priority over it, but once they're
>> done, we
>> should try again.
>>
>>> If we had a developer focus on pretty much just this for a while I'm
>>> sure we could solve it, but the issue is...what is "a while"? Do we
>>> let this hold up preview?
>>
>> +0. i don't believe we should release without fixing the bug, but
>> as i
>> probably can't effectively contribute to finding the problem, i can't
>> take a firmer stance.
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>
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