[Dev] Re: Fwd: [Process] Core team process
sandvik at mac.com
Sat Nov 9 19:02:32 PST 2002
That was a good list, saved it!
The latest software development magazine (Dec 2002) has a good article
about 12 famous developers and what kidns of tools/methologies they
use. My summary from that article is:
* UML is good for communication, but it's not the ends-all-means system.
* Good debuggers, editors, tools are important, but ultimately it's the
experience that counts
* Complicated design tools et rest could make someone caught in the
formalization trap too long
As for XP, the Silicon Valley has used this over-and-over, even before
it got the name, in various permutations. In general it's good, but the
key thing is to be flexible and not get hooked to the latest buzzwords
in the industry.
The selection of Python as the dev. language was for me a big positive
surprise, it's good to get to the next level of languages to speed up
development and design (as long as the final executable is fast).
Anyway, the key is to design and implement, and reimplement over again.
Some of us could do some work already by prototyping various widgets
and test out the tools (http://www.wxpython.org is a start), and learn
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