[Dev] Building a Text Adventure on Description Logic

Paul Snively psnively at earthlink.net
Sun Nov 3 22:28:24 PST 2002

OK, this is going to seem weird, but I think there's material here that 
could be useful to Chandler's automatic extraction and classification 
of categories, for lack of a better term, from items: see 
<http://www.coli.uni-sb.de/~koller/papers/dlws01.html>. Basically, a 
text adventure needs to represent an "internal" model and a model of 
the user's knowledge, generate appropriate English, and understand 
English appropriately. This research is doing stuff the desire for 
which got me into programming and AI back when I was a teenager. We 
could apply the same principles to Chandler.

Best regards,

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